This is the text of the manual supplied with the full package of 10 out of 10 Maths (number). Note that as styles, pictures etc. are ommitted some of the points may not be as clear as they are in the printed version. This manual is supplied with products for all makes of computers - Apple Macintosh specific points are in the ReadMe file.
Introductory Notes
Before you first use 10 out of 10 you should note that the disk will be updated with players' names, scores and so on. It is therefore recommended that you cpoy the software to Hard Disk or use a backup and keep the original in a safe place. The disk may only be backed up for your own use.
Copying the disk for any other reason is tantamount to theft and could lead to prosecution.
Full loading instructions are on the accompanying sheet but, if you are running the software from floppy disk, please note that the disk should be left in the drive while you are playing 10 out of 10 to allow data saving when required.
This guide gives you all the information necessary to play and learn from the games. There is a lot more information about customising the games and printing results in the accompanying Parent/Teacher Guide.
Getting Started
When you first load 10 out of 10 you're presented with the Main Menu. At the bottom is the name of the current player - it's set to Empty to begin with. The first thing you should do is enter your own name. Here's how to do it:
Move the mouse pointer to the red box on the right of New Player to highlight it in blue. Click the left hand mouse button and then just enter your name.
Press Return and you'll go back to the Main Menu with your name at the bottom. The top six options on the Main Menu are the games themselves. Before looking at these, let's look at the other options:
Player Information
When you select this you're presented with a table with the player's name at the top. This is called your Achievement Record and has on it numbers showing various parts of the National Curriculum covered by the games.
To start with these numbers are all on a black background. They each change colour individually depending on what percentage of questions you get right (not the score - that depends how well you play the games too!). They go red if you play the game and achieve less than 50%, yellow if you score over 50% and green if you achieve 100% - that's your aim! If you can do that ten times it will turn blue - you prove you're a genius!
Change Player
This lets you alter the current player to someone else who has previously entered their name. Try it. First enter another name just like you did with your own - you'll find it replaces yours on the Main Menu. Now select Change Player, highlight your own name and press Return. You're back on the menu.
If you ever want to leave the list of players without making a change, press Escape.
Remove Player
Using this lets you remove names from the list. Try removing the spare name you just entered.
Print Certificate
When you turn any of the boxes in the Achievement Record green you can print a certificate (you can't do this until at least one is green). You can also "print" your certificate to a disk and the saved file can then be loaded into a paint program and printed in the usual way.
Quit
Use this option to exit from the program.
The Games
When you select a game from the Main Menu you are presented with a Game Menu. All the games have similar options as follows:
Play Game
Select this to play the game once you have set all the other features. While you are playing you can PAUSE the action at any time by pressing P.
High Score Table
This lets you view the high score table - the current player's entries will be shown in red and a new high score will be yellow. Higher scores are obtained by playing the games at higher speeds, with timers on, at higher grades and so on.
Number of Players
Click on the number with the mouse pointer to cycle through 1, 2, 3 or 4. If one is selected the current player's name is used. If more than one play, you are asked for their names the first time the game starts. If you want to change the names, change the number of players - return it to the same number if necessary.
When more than one person is playing the first to go is chosen at random and, in most of the games, he or she keeps playing until a mistake is made. The exception is Cheers where the players take it in turns.
Timer
Click on this to cycle through various times and off. Lower times mean harder games and higher scores.
Grade
When you first start this is fixed on Grade 1. Once you've reached yellow on the Achievement chart you can progress to Grade 2 and so on. Eventually you can cycle through six grades.
On Cheers you can also select USER. This allows you to use a set of questions written by a parent or teacher.
Volume
Providing the sound has not been turned off, this lets you choose the volume of the sound effects (7 is loudest).
Information
This displays a small version of the Attainment record, just giving details for the particular game.
Exit to Main Menu
This takes you back to the Main Menu.
Now that we've looked at the features common to all the games, let's look at the games themselves:
Carnival
Here's a great shoot-'em-up to check your number skills along with your fire power. The question appears at the top of the screen with the numbers you must work out at the centre of the display. You must shoot the correct answer as it passes along the conveyor belt.
Apart from the variety of options that all the games have this time you can also choose the speed of the belt and the maximum number of shots that you have. If the timer is on, you must take all your shots within the time or the game ends. Choose a fast belt to go for a bigger bonus and higher score!
Cover up
This is a game of matching: match the items on the bottom half of the screen to those at the top. Click on any of the ones at the bottom and then click on the one that you think matches at the top. If you're right they both disappear and you move on to the next one but if you're wrong they remain. When you select more than one player, the first player keeps going until he or she makes a mistake.
The timer counts down to the start of the question answering time: during that time you should work out as many answers as possible ready (with timer off the game starts straight away).
You can also select doors open or closed. When they're open the numbers show all the time for you to answer the questions. If closed is chosen they close after the timer expires and it's a game of memory too. Whether the timer is on or off, the bonus ticks away between correct matches so be quick for the high scores. Finally you can select the number of rows - with four doors on each - that you want to match up. If you have more doors you can achieve higher scores!
The Big Bang
The temperature on the thermometer is moving fast - how fast depends on what you set on the menu. The only way to control it is by answering questions right. Every time you answer one correctly the temperature returns near to the ideal.
Keep giving correct answers for as long as you can and you're well on your way to the high score table. But it gets harder as the game progresses - the temperature moves faster. How long can you delay the Big Bang? Eventually the temperature moves too fast even for the experts so you have to be really quick with the answers.
The idea of this game is to keep going as long as you can and score as much as you can. For that reason it is best played with the timer off and questions set to loads. If you want a quick game you can limit its length by setting the timer or number of questions.
Note: The mark remains at 0% until at least 10 questions have been answered.
Grab it
How fast can you grab? The answer to the question that is displayed is somewhere on the screen and once you spot it move the hand there and grab. Be quick though, the answers move around so it won't be in the same place for long.
You can choose how fast the numbers move around and the faster you choose the higher you can score. This is a fast action game and, with larger numbers, it's best to try to estimate and grab!
Silicon Brain
This is a mathematics program where you don't have to work anything out: there's a big calculator provided for you to use. You need to use it quick and get the answers right if you want to reach the high score table.
As you play, your button presses are recorded across the bottom of the screen. If you get an answer wrong and can't see why yourself, show the question and the order of the buttons to your parent or teacher so that you can find out where you went wrong. You'll soon be a calculator expert and on the way up the high scores.
If you want to use the Silicon Brain calculator to help you with your homework, select Use Silicon Brain from the menu. You can then use it just like an ordinary calculator.
Cheers
Here's a fast-action quiz game to keep you on your toes. You just answer the questions correctly for cheers and move up the board by the number shown on the dice (choose how many dice you want to play with from the main menu). On Grade 1, if you hit a ladder you move up while hit a tube and you go down - other grades have the same rules but different graphics.
If the dice show a total that you don't want to accept (if you would land on a tube for example) you can re-throw them once for each question. To do this just click the mouse pointer on the dice.
The bonus ticks away from the start of the game and you get points for correct answers. So answer correctly and reach the top as quickly as you can to get a high score.
When you start Loads of questions is shown on the menu. This ensures you will have enough to finish the game. If you want to limit the number of questions it can be set in the same way as on the other games.
The bonus ticks away all the time so answer as quickly as you can for high scores.